For this assignment, you will write a program that simulates a fishing game. In this game, a six-sided die is rolled to determine what the user has caught. Each possible item is worth a certain number of fishing points. The points will remain hidden until the user is finished fishing, and then a message is displayed congratulating the user, depending on the number of fishing points gained.
Here are some suggestions for the game's design:
Each round of the game is performed as an iteration of a loop that repeats as long as the player wants to fish for more items.
At the beginning of each round, the program will ask the user whether or not he or she wants to continue fishing.
The program simulates the rolling of a six-sided die
Each item that can be caught is represented by a number generated from the die; for example, 1 for "huge fish", 2 for "an old shoe", 3 for a "little fish", and so on.
Each item the user catches is worth different amount of points
The loop keeps a running total of the user's fishing points.
After the loop has finished the total number of fishing points is displayed, a long with a message that varies depending on the points earned.
Breaking it down
Die Class
Roll Outcome Class
Program demonstration
Output
Level Up
Refactor outComeMap and game over message to be populated to a method. Create two new unit tests for behavior created.
Clean up output so it is presented in a matrix excel format with columns of Roll, Catch and Points.